i have seen this
Hello friend! Let’s go straight to the point so you can fix your issue without wasting time.
Your problem is caused by how your segments (chunks) are configured in XUI One.
When you start a live stream, the player usually waits for enough segments to buffer before starting playback. If the segments are too large, or the playlist is too big, it takes longer to collect enough data — that’s why you see up to
1 minute delay before playback starts.
The two most important settings for playback speed and latency are:
- Segment Duration (seg_time)
- Segment List Size (seg_list_size)

If your current segments are too large (e.g., 10 seconds each), the player waits longer to download them.

If your playlist (list size) is too large (e.g., 6 or more segments), the player might buffer too much before starting.
- Segment Duration: 2 seconds
- Segment List Size: 3 or 4
With this setup:
2 sec x 3 segments = ~6 seconds buffer
This gives you
faster start time and still some buffer for stability.
You might also see a setting called seg_delete_threshold.
This controls how many old segments are kept on the server before being deleted.
It does
not directly affect startup time, but helps avoid "segment not found" errors if clients fall behind.
- Lower segment duration to 2 sec.
- Lower segment list size to 3 or 4.
- Clients will start almost instantly (a few seconds only).
- You will reduce big delays without sacrificing stability.
If your network is unstable or your clients have very bad internet, you can increase the list size a bit (for example, 5) to add more buffer.